Creating Great Spaces       means something for everybody

 

 

It’s understood that entertainment specialty projects are the hot new niche in retail real estate. But why? What led to their creation and what comprises a good one? The answers are as varied as there are experts in the field, but a few facts jump out. ESP’s can be created in new facilities or repositioned older venues, but their successful design means they must offer a combination of retail, entertainment and dining opportunities in a dynamic venue where people can gather. And their design is really a creative response to the fact that people want and need to be around other people.

 

Development Design Group, Incorporated of Maryland has participated in the design of a variety of urban entertainment centers, both in the United States and abroad. The company’s chairman, Roy Higgs, says, “Good entertainment bridges ethnic issues, income, and age – and it is a worldwide phenomena. There is no doubt that entertainment is a societal need, but there is a fuzziness about what entertainment is. We are seeing a more advanced approach to entertainment, and it is even more advanced overseas.”

 

By example, Higgs points to Menlyn Park, an entertainment center under development in Pretoria, South Africa. The Development Design team had the idea to create entertainment venues on the top of parking garages, offering dynamic multi-use capabilities for the buildings.  No one wanted to try this in the United States, but Menlyn Park developers thought it was a great idea. DD is now creating a large drive-in theater on the top of one garage in Menlyn Park. Patrons can drive into the facility, or they can rent one of the vehicles placed in the first five rows, such as a pink Cadillac or a Volkswagen Beetle. On top of another parking garage will be  an oval forum dubbed “Menlyn Events.” It will have bleachers and will be used for recreational sporting events. Higgs says it is meant to be space that is really used, and not just for commercial purposes.

 

“This is an idea as old as the Roman Empire and the Coliseum,” he says. “The fairy dust, the secret, the key to entertainment is people of all ages enjoying themselves. People-watching is part of what we create.”

 

Higgs feels that a large, multi-screened theater is an important component of  an entertainment center and it helps to have a mix of large and smaller venues in order to appeal to a broader base. A good mix might include a megaplex and smaller art theaters and, in the right location, a dinner theater as well. Food is important in creating a successful entertainment area because it provides a social opportunity, and Higgs says food consumption will increase in the future due to the aging of the population and a good economy.

 

“The developer often pulls

dollars from the creation of a great space because it can’t be shown on the balance sheet to

the client or finance people.

But today you can’t afford not to build great spaces.”

 

“The creation of great spaces is the key,” Higgs says. “If you can combine great spaces with great food and great entertainment, you have a winning combination. That sounds simplistic, but it really isn’t. The developer often pulls dollars from the creation of a great space because it can’t be shown on the balance sheet to the client or finance people. But today you can’t afford not to build great spaces.”

 

Ian Watt, general manager of property for Old Mutual Properties, the developer of Menlyn Park, thinks that a good entertainment center fulfills a human need that is often missing in people’s lives. “We need a common center,” he says. “E-commerce can make you a prisoner of your own house. When do we finally put up the shutters? We’re all social animals at the end of the day. We need to create an environment for that to happen.”

 

Within a community, he says, there is a need for places for whole families to go to together. If mom gets bored watching volleyball, she can go shopping. If the kids get bored with shopping, they can go to the movies. It’s important that all family members can be together at the same time and place. And, Watt says, when that happens, it creates a spin-off to retail. Everything comes together in an entertainment center if you can find a successful answer to the question, ‘How enduring is the space at the end of the day?’

 

Gerald Divaris, president of Divaris Real Estate, Inc. says that entertainment centers have evolved because traditional shopping patterns have changed. “People can get whatever they want on the Internet or at all-category killer stores,” he says. “But entertainment components capture people. While they’re there, they will spend money. Disney recognized this years ago.”

 

But an entertainment center doesn’t just happen. Divaris says it requires careful planning and must have a great location, which means 1) ease of access 2) good parking in close proximity 3) good visibility and 4) walking ability or ‘pedestrianization.’

 

Divaris is involved in creating an entertainment addition to the Pinellas Square Mall in the St. Petersburg, FL area, refashioning the mall into a whole new entity that will literally be a town center with districts. John Hancock Mutual Life Insurance Co. owns the facility, Divaris leases and manages it, and Bergmeyer Associates of Boston and Scott Partnership designed the new position and look. The new entertainment center has been renamed ParkSide, and in addition to extensive remodeling of the old mall, new entertainment components include an ice-skating rink with overlooking food court and restaurants, a 20-screen theater, a music store, a book store, and a variety of new tenants.

 

“It made sense,” says Divaris. “It was well-located and well-maintained, but it needed repositioning.” But for a successful redo, he stresses that the physical plant has to be good.

 

Patrick McBride of McBride Company in Coconut Grove, Florida says that the UDEC – urban destination entertainment center – is the hot new term and fastest growing category. “It consists of food and beverage, retail and entertainment mixed together,” he says. “It’s not enough to provide retail opportunities. With the availability of deep discounting and e-commerce, people need gathering places where they like to go just to hang out – not just a place to buy socks.” The successful UDEC will provide social interaction and unique opportunities with tenant mix and dynamic experiences. “The goal is to make it a spot with something for everybody,” he says.

 

For instance, in the Shops at Sunset Place, there is a great mix of retail, entertainment and eateries. At the entrance, McBride took advantage of native Banyan trees, using them as a theme to create an entertainment vehicle out of what might have been just a place to enter the center. Every night at 9 p.m., he says,  there is a “thunderstorm” in the top of the trees, with lightening flashing and booming. The show draws a crowd every night.

 

While entertainment is key, McBride says that when people do show up they need legitimate retail benefits. “Shopping can be grueling or fun – the goal is to make it fun. I don’t think this is a fad; it’s a trend. We need to create a more substantial experience.” In the future, he feels that online and discount shopping will take a larger hold, driving both the retailer and the developer to find alternate solutions for destination centers. Anything can be bought over the Internet, but if the shopping venue is fun, people will make the effort to go out to buy.

 

McBride feels that theaters are important in the entertainment/retail equation because a megaplex can draw one million people. Before or after seeing a movie, those people want to eat, hang out and browse. Because of that spin-off from entertainment to retail, McBride says that sales per square foot in entertainment centers are higher than traditional malls.

 

Because these new retail/entertainment venues have met with success, many developers think creating a UDEC will be a salvation, but McBride warns that if the project is not well planned, it will fail. The area is an important consideration; any plan needs to recognize that what works in Miami may not work in Des Moines. Projects need to be adapted to local conditions and it must be decided early on whether the audience will be tourists, locals or both.

 

Gar Muse, principal and director of retail at Cooper Carry in Atlanta, says that the development of entertainment centers has been a response to the way people live. The mall-building craze in the 70s and 80s happened because land was cheaper in the suburbs, people didn’t want to live in cities, and automobiles became widely available, enabling transport. Now, he says, people are moving back into town and don’t want to be in their car all the time. “They want live/work/play environments. And everybody likes active, open spaces where others live, work and play.”

 

In order to compete in those environments, retail needs to be more accessible, he says, but it needs to grab attention in order to grab buying power. Muse says open-air design is a big trend that is likely to continue. “Workers are in buildings all day long – an open air center is refreshing, a way to be outdoors.” And it doesn’t seem to matter what the weather is like. Muse points to an open-air venue in Chicago that he helped design. “It’s a northern city where the weather is not always so great, but the open air center is very successful. Sometimes people just like strolling in a safe environment.”

 

Entertainment helps retail because it creates high traffic, offers exposure, and generates surrounding activity. And any exposure helps the retailer. Sometimes retailers need to take advantage of surrounding activities that may offer inherent entertainment value. “Entertainment is not always glitz and glamour, or gimmicky attractions. It can be shopping, dining or being a spectator,” Muse says, noting that even something as mundane as valet parking can be visually entertaining in the right place. By example, he points to Mizner Park in Boca Raton, which is a very affluent area. He says the valet parking operation in front of the restaurants there is a great draw because it offers views of famous people and hot cars. “People-watching is very entertaining,” he says.

 

John Wright, principal of Lexington Scenery & Props in Sun Valley, CA and president of the Themed Entertainment Association, says that entertainment centers and their tenants need to keep a fresh look in their premises. “The biggest issue, and it’s coming soon since everybody is theming, is to add to the ‘black box,’ and keeping it fresh is going to be the next issue.” He recommends that both developers and tenants create an atmosphere that is changeable every couple of years.

 

Wright sees developers and tenants that think they can build a theme venue, leave it untouched, and everyone will love it in ten years. But that’s not what happens, he says. The themes become outmoded in time. “The first five times that a customer walks into your theme restaurant or entertainment project, they say, ‘This is cool,’ but after that, it’s old hat.” To circumvent this problem and build a truly compelling reason for repeat customers, Wright recommends building a modular design and a good solid box that can be adapted with a change of scenery.

 

“Using adaptable scenery is a cost-effective way to keep the theme fresh,” he says. It’s important for developers and tenants to consider using a theme designer, who can bring a theater mentality to a project. Wright says that scenery can be built with lightweight materials, allowing it to be moved in and out of an area quickly. Many times, scenery elements can be constructed in the designer’s shop and then delivered and installed on location after the project or tenant closes, creating little or no interruption in day-to-day operations.

 

Its mobility makes scenery adaptable within corporate operations as well. Recently, Wright put together a theme element for Cineplex Odeon for its premier of The Mummy. The set was used as a ‘guest experience’ for only four weeks and then shipped to an Odeon theater in Madrid, Spain to reuse for the movie’s premier there. Such short-term theme elements are often cross-funded between the film maker and the cinema operator; in a retail/entertainment environment, they might be jointly funded by the theater operator and mall management in order to put the themed set in the middle of the mall.

 

Wright cites a common problem with developers: “They don’t get the entire team on board at the same time – the architect, the designer and the builder. This is the type of situation where a travesty will start,” he says. “Then the developer will need to theme the project and the HVAC is in the way or the wiring has to be changed. And usually the last people in the team to be called in are the operations people – and they see the traffic flow issues.” Wright recommends picking a team and getting everybody’s input at the early stages of design.

 

Frank Moson, vice president of MBK Construction Ltd. in Irvine, CA, says that his company works ‘hand-in-glove’ with the architect during the design phase to achieve the most cost-effective and time-efficient way possible to give the owner the best look and feel.  Moson’s company is AMC’s construction manager, responsible for everything the cinema exhibition company builds. Currently, MBK is also working for PLC Entertainment on the Marq-E project in Raleigh, NC, for Consolidated Theaters on a cinema in Virginia, two locations for Century Theaters in Northern California, preconstruction work for Sony Theaters in Los Angeles, and preconstruction work for Centertainment’s project in Burbank, CA.

 

Developers of entertainment centers can also minimize coordination hassles by using a good builder that can do a whole project, he says. “You’ll have one builder for the theater, one builder for the likes of Dave & Busters and one builder for the developer. You have a logistical nightmare,” he says. “It’s even more complicated since entertainment centers are a ‘new breed of cat.’ For the first time, the theater has become critical in opening a center because it’s the anchor.”

 

Pointing to the Irvine Spectrum and The Block, Moson says that the theater is the hub of activity in an entertainment center. “Cinemas have taken on a new position in retail. Traditional malls stuck the cinema in an inconspicuous position. Today, the other retailers are feeding off the cinema’s energy,” he says.

 

Not only is the theater the anchor, much of the time it also needs integration into the rest of the facility. “Often you have a theater on multi-levels or on the second level of the project and that further complicates the construction,” Moson says. As well, a modern theater itself is complicated and time-intensive to construct because of its multiple screens and high-tech gadgetry. “You have to mitigate sound transmission from one auditorium to the next, the electrical wiring is intense, today’s venues have digital sound, and some venues require satellite hookups or Internet access on a large scale,” Moson explains.

 

As much as the retail environment has changed, Moson says it will change even more in the next five years.  But he thinks that change will involve refinements to the entertainment center concept. The key will be, he says, to “Develop an environment that gives you a buzz by the way it is designed and that the anchor is based on an experience.”

 

Contact information:

 

Roy Higgs, Development Design Group

410-962-0505

 

Gerald Divaris, Divaris Real Estate, Inc.

757-497-2113

 

Patrick McBride, McBride Company

305-858-7447

 

Gar Muse, Cooper Carry

404-237-2000

 

John Wright, Lexington Scenery & Props

818-768-5768

 

Frank Moson, MBK Construction Ltd.

949-789-8385